// Set some variables we'll use later. var tracking_8410015 = 1; var url = escape(location.toString()); var refer = escape(document.referrer); var start_tracker = dounique(); var time_elapsed; var overlay_8410015; var chat_opened = 0; var initiate = 0; var footimg_8410015 = new Image; var trackimg_8410015 = new Image; // Load some external stuff our application needs. document.write('