// Set some variables we'll use later. var tracking_1405886 = 1; var url = escape(location.toString()); var refer = escape(document.referrer); var start_tracker = dounique(); var time_elapsed; var overlay_1405886; var chat_opened = 0; var initiate = 0; var footimg_1405886 = new Image; var trackimg_1405886 = new Image; // Load some external stuff our application needs. document.write('